Thursday, April 4, 2013

Lego Space Saga Part II: The (potential) Plot Thickens



It’s December 26th, 1988, and your parents and extended family apparently love you way more than you can possibly appreciate. Between the grandparents, mom and dad, “Santa Claus” and uncle Norv, you have received the complete Lego Space collection for that entire year. After hours of assembly you finally begin to play, and immediately notice that Futuron is hilariously outgunned. Fortunately, the guys in white are already working on a plan.

The following year saw the release of the Space Police, who apparently serve as the military arm for the Futuron forces. Their uniforms are identical to Futuron’s in design, but with black instead of the customary yellow, blue or red. However, their visors are red instead of blue, and their aesthetic is a far cry from Futuron’s passive white, rounded models. Space Police use a narrow, elongated construction with black bricks, blue trim, and cockpits tinted red. Most of their vehicles are equipped with a tiny holding cell, and each is armed to the teeth. The Space Police are clearly not messing around.

Perhaps the most interesting part of the Space Police is their name. The Marines and the Air Force are military branches that engage with foreign enemies, but police deal in domestic troubles, inside of a nation. Another interesting detail is that Blacktron’s largest ship is called the “Renegade.” Could it be that Blacktron was intended to be a breakaway faction from the Futuron Empire? Are they really bad guys? Then again, Blacktron are obviously interested in fighting Futuron, not merely leaving them.

The forces appeared to be balanced once more, but Lego still had a problem. Futuron are boring. It’s easy to sell bad guys; just load them up with a passel of weaponry and watch them go. Good guys are a harder sell. With the exception of police, they need to have a mission separate from “fight the bad guys,” otherwise, what are the bad guys going to disrupt? They also have to have some kind of flair as they go about their constructive mission, otherwise the bad guys are more fun to play with. Futuron are alright, but they lack pizzazz, panache, and pulchritude. Lego needed their white hats to have a good gimmick to go along with their good intentions. Rather than revamp Futuron, Lego chose to develop a whole new faction to throw in the Space universe. Enter M-Tron.

M-Tron have a distinct look all their own, with models made of black and red with glowing green trim. Their surface vehicles all have oversized tires for rough terrain, and their space ships have multiple horizontal fins, perhaps for better lift in atmo. Their minifigures are immediately recognizable in their transparent green visors and the “M” logo emblazoned on their chests. The “M” stands for “Magnets,” which they use to haul around their boxes of unidentified MacGuffins. The “tron” stands for futurism, I think. Their release saw a nice balance of space and surface vehicles, so M-Tron was fully prepared to enter the galactic fray from the beginning. The surface/space hybrid vehicle offered the following year made an outstanding addition, giving them some of the most interesting models in the Space theme to date.

Lego’s development of the Space theme was both clever and calculated. They could have easily fixed Futuron’s deficiencies by militarizing their basic designs, but instead they added the Space Police. Likewise, they could have kept releasing Futuron models and simply added the magnet trick, but again, they chose to introduce a new faction. Just as Lego provides a variety of blocks for us to assemble into different shapes, they gave a variety of factions to assemble into different narratives. Space Police default as working for Futuron, but they could defect, or take bribes, or be selective in who they apprehend and when. Do they help keep M-Tron safe as well? What about that fourth faction, do they help support the good guys, or do they sell to the highest bidder? The beautiful thing about Lego is that they allow you to decide. Again, the limiting factor is not the toy, it’s your imagination.

Continued in Part III…

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