My brother-in-law enjoyed Legos as a kid. Maybe that’s a
bit of an understatement. He memorized the names and box numbers of the sets he wanted. He knows all of the best sets
and the pieces that are included in them. When you say “Anaheim California” he
doesn’t think “Disneyland!” it’s “Lego Store!” He once took gross advantage of
their “cup full of bricks” policy by building a cone shaped block that not only
perfectly fit into the container, it also included as many of the rarest parts
that he could find. Now that he is a
responsible adult with adult responsibilities, well, he also has an adult
income, and his adult, responsible wife encourages him in his obsession. Now he
is free to not only buy all the brand new sets that he wants, but he can
backtrack and buy all of the sets that he wanted before, and could never
persuade his mother to buy.
While filling up the gaps in his Space collection, he
realized that he had never really understood Lego’s intent with the story.
Several factions have been introduced and it is clear that they exist in the
same galaxy and are meant to interact, but he wasn’t certain as to their
interfactional dynamics. Since I’m a story kind of guy, he provided me with
some basic information and asked my opinion. I did a little more research
myself, and this is what I came up with.
Before we proceed with this fun, in-depth analysis of
Lego and their Space theme, I offer one massive caveat; I am wholly unqualified
to make this presentation. I am not a toy historian, a sociologist, or even a
Lego enthusiast. I am only an English undergraduate who loves to speculate.
Please do not cite this blog post in your doctoral thesis on marketing trends
because, as much sense as some of this may make to you, I have no idea what I am talking about. That said, please come in
and enjoy.
In idyllic bygone days when attendants pumped leaded gas
for you at 30 cents a gallon and you could get unpasteurized milk delivered to
your door, toys were sold based on their intrinsic value. Then Star Wars came
and blew toy manufacturers’ minds with how many boring toys they were able to
sell, just because people liked the story behind them. The late 1980s saw a mad
rush to attach a storyline to every toy, like the Care Bears, and a toy to
every storyline, as exemplified by GI Joe, TMNT, He-Man and the Masters of the
Universe, etc. Amidst the mass marketing of dolls action figures, one
toy company was being left behind. Lego needed a change in business model.
Lego has never been a company to cling to atrophying
nostalgia in the face of innovation. They were among the first companies to
switch from classic wooden toys to plastic, after all. However, the trend toward
story based marketing presented Lego with a particularly difficult challenge.
Storylines are restrictive. They tell you who the good guys are, who the bad
guys are, and when and how the inevitable defeat of said bad guys at the hand
of the unlikely-yet-plucky good guys occurs. There is no room for flexibility,
no room for hypotheticals. The point with other toy companies was to force the
kids’ parents to buy the complete set, so the kid could reenact the storyline
without having to imagine anything at all. Lego, on the other hand, is all
about imagination. Sure, it pretty much goes without saying that the first
thing you build with a Lego set is the thing on the box. After that, you break
it apart and build your own creation. Most kids don’t even keep their sets
separate, they just have a big ol’ Lego box with every piece in every color and
every theme just jumbled up like OCD hell. They can build anything and
everything they want. The limiting factor with Lego is not the toy, it’s your
own imagination. Thus, restriction is the antithesis of Lego’s ethos. How was
Lego going to survive as a toy company and jump on the storyline bandwagon, yet
still be Lego?
Lego already had a few different themes going on, and
they had been doing the space theme since 1979. This made sense, as people around the globe
of all ages had been obsessed with space since Sputnik launched in October of
’57. Given the continued real live Space Race/Cold War with the U.S.S.R., it
made sense to turn the space theme into a story with good and bad guys. In 1987
Lego released the same old space theme that they had been doing for nearly ten
years, with the same aesthetic, the same blue, yellow and red uniforms, and one
small exception; they were renamed as “Futuron.” Additionally Lego Space
offered a new faction called “Blacktron.” There was and is no story accompanying
either faction, so kids can do anything they want with them. However, there are
a few clues given to help us figure out who the good and bad guys are.
First, Futuron was obviously there first. Kids likely
already had some of these sets, so there was inborn loyalty from the outset. Blacktron
was the new, the unfamiliar, the “other,” the makings of a bad guy.
Second, Futuron bases and vehicles are made up of white
bricks trimmed mostly with blue, whereas Blacktron is made of black (duh) with
yellow and red accents. We tend to associate white with good and black with
evil, and this shows repeatedly in storylines. Think of Darth Vader (black
outfit, red lightsaber) fighting Obi-wan (white and earth tones, blue
lightsaber), or the color of the cowboy hats in westerns. I could belabor this
point to death, but I like you so I won’t.
Third, the visors of Futuron spacemen are transparent,
but Blacktron visors are opaque. This means that you can’t see a Blacktron’s
smiling face, which is important because everyone knows that bad guys only
smile when they are doing something evil, and even then it isn’t with the
carefree joy that all Lego people had in 1987, and mostly still have to this
day. Additionally, hiding facial features dehumanizes a character, thus making
him less sympathetic. Think about the Footmen in TMNT. The turtles murdered the
crap out of those guys and you never
blinked an eye because, I mean, it’s not like they were people, even though they were clearly 100% more human than the
turtles.
Fourth, the aesthetic of Futuron buildings and vehicles
is smooth, with a lot of rounded features, like the Federation ships from Star
Trek and good guys everywhere. Blacktron has fins and angles, with visible
hoses hanging out. You can see this sharp look in the Romulan ships, or even
Reaver structure from the movie Serenity.
Fifth and finally, the names of the sets give a clue.
Futuron “debuted” with the benign “Areo Module,” the “Orion II Hyperspace,”
“Cosmic Laser Launcher” and “Monorail Transport System.” The only nod to
military application they have is the “Stardefender
200” (emphasis mine). All the Futurons want to do is launch a few lasers and
transport some stuff. They’re not above defending their stars if they have to,
but they definitely aren’t going to be the ones starting anything untoward.
Blacktron, however, came out with the innocuous “Battrax,” the decidedly
aggressive “Invader,” and the rebellious “Renegade.” The following year they
would release the “Alienator” and “Message Intercept Base” (1988), revealing an
interest in espionage.
The open ended storyline in Lego Space had begun with a
minimum of information; Futuron are good, Blacktron are bad. But was this
enough information to get Lego into the storyline craze? Or was it too much,
compromising their freewheeling, “anything can happen” mentality?
To Be Continued…